Welcome to The STEM Artist, my name is Dan Cornell and I have been teaching the digital arts since 1998. I created this site to share my ideas, thoughts and teaching philosophy within the digital arts field. My program Digital-Evolutions has a full 360 approach to STEM and the Arts, exploring all aspects of the industry from medical and engineering to fine arts, and of course entertainment. Please feel free to contact me with any ideas, suggestions, or questions you have. - Cornell

Monday, February 13, 2012

Eyal Gever: 3D printing for ‘Disaster’ Art

On a typical day the programmer and digital artist spends hours meticulously recreating all manner of scenarios, from bus crashes and oil spills to tsunamis hitting skyscrapers, all using his self-designed 3D animation software, while family life carries on above him oblivious.

Read more: http://blog.3dprintingmodel.com/2012/01/eyal-gever-israeli-artist-uses-3d-printing-for-disaster-art/#ixzz1mHR6SnKE

Chrysler Uses 3D Animation: An Assembly Line Gone Hollywood

Chrysler workers are using tools normally found at film animation studios -- such as 3D videos and computerized motion sensors -- to reshape the way they assemble a car or build an engine.

The automaker and the UAW have created an amusement park-like atmosphere in a generic industrial building in Warren to teach problem-solving skills that workers apply back at their plants, said Scott Tolmie, World Class Manufacturing academy leader.

By Brent Snavely Detroit Free Press Business Writer

Read Article

http://www.freep.com/article/20120124/BUSINESS01/201240322

Tuesday, November 15, 2011

Forensic Animation- Forensic Computer Animation

Here is a short interview about forensic animation – The Forensic Files.

Monday, November 14, 2011

ISTE Books Author Interview Episode 30: Camille Cole

Camille Cole, author of Connecting Students to STEM Careers: Social Networking Strategies, explains the importance of career awareness and gives examples of what it can look like in the classroom. Cole answers questions from ISTE members including how social networking can assist in career awareness and what skills today’s students need to prepare for STEM careers.

Direct download: STEMJB_Interview.mp3
Category:Author Interview -- posted at: 10:14 PM

Autodesk Digital STEAM Workshop Webcast

November 15th

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Learn How to Prepare, Engage, and Inspire Your Students at an Autodesk Teacher Virtual Workshop

Register to attend a webcast about a new, innovative, highly visual curriculum that delivers an engaging, project-based learning experience for students while enabling teachers to focus on teaching rather than software expertise.

Date and time:  Tuesday, November 15, 1:00 PM MST

Action: Register for the free virtual Digital STEAM Workshop today

Contact: info@prosoftnet.com or digitalsteam@autodesk.com or call Ginger at 888-263-0393

Join the Education Community for free access to software, curriculum and learning materials.

Register at www.autodesk.com/edcommunity

Introducing the Autodesk Digital STEAM Workshop, a new kind of curriculum from Autodesk. Check it out at www.autodesk.com/digitalsteam.

Please contact us for more information:

888-263-0393

info@prosoftnet.com

www.prosoftnet.com

Click here to unsubscribe

Thursday, September 22, 2011

The Arts and Engineering.

Here is an interesting article by Malcolm Shuster a nuclear physicist turned rocket scientist.   His article discusses the value and importance of an engineer’s exposure to the liberal arts and fine arts.  And how such exposure, will make them better engineers.  “I believe the best laboratories are the liberal arts and fine arts.”  The article is a bit hard to read, but is interesting nonetheless.  ~Cornell

 

The Arts and Engineering, by Malcolm Shuster.

IEEE Control Systems Magazine August 2008

http://soliton.ae.gatech.edu/people/ptsiotra/misc/Arts%20and%20Engineering%20%28Shuster%29.pdf

Friday, September 16, 2011

Very Powerful! Bachelor of Computer Science and Arts (BCSA) Degree Program

The BCSA degree at Carnegie Mellon is very intriguing to me, an artist with a background in computer science – wow!.  “Students interested in the BCSA Program must apply and be admitted to both the College of Fine Arts and the School of Computer Science.”  I think this is a very powerful combination, but what kind of student can pull off being accepted in both schools?  And where could they go after graduation . . . anywhere they want.   It is worth checking out.  ~Cornell 

  

Sponsored by the School of Computer Science (SCS) and the College of Fine Arts (CFA) at Carnegie Mellon
BCSA Curriculum | BCSA Advisors

http://www.cmu.edu/interdisciplinary/index.html

The Bachelor of Computer Science and Arts (BCSA) intercollege degree program combines the strengths of the College of Fine Arts (CFA) and the School of Computer Science (SCS). This degree provides an ideal technical, critical, and conceptual foundation for students interested in pursuing fields which comprehensively meld technology and the arts, such as game design, computer animation, computer music, recording technologies, interactive stagecraft, robotic art, and other emerging media. Students choose their arts concentration from among the five schools in CFA: Architecture, Art, Design, Drama or Music. Students choose their computer science concentration established by the School of Computer Science.

The BCSA curriculum has three main components: general core requirements, fine arts concentration requirements, and computer science concentration requirements. Each student's course of study is structured so they can complete this rigorous program in four years.

Students receive extensive advising support. The Director and Academic Advisor of the BXA Intercollege Degree Programs are the primary advisors and liaisons between CFA and SCS. Each student has two additional academic advisors: an advisor in the admitting school of CFA to guide their focus in the arts, and an advisor in SCS to guide their focus in computer science.

Thursday, September 15, 2011

Lexus Engineering – Virtual 3D Crash Test Dummies

Check this Lexus promo out,  they are using virtual 3D crash test dummies to enhance their existing research. Very Cool! ~Cornell

See how Lexus is engineering amazing with digital crash test models that give engineers a better understanding of the human body. To learn more, visit www.lexus.com/EngineeringAmazing.

Wednesday, September 14, 2011

3D Glass Printer??? - SolarSinter Project

Now it seems a bit crude, but think of the 3D potential – printing in glass.  Specially from the perspective of a digital sculptor.   I think is is way too cool!  We are just entering the teen year of 3D technologies, printers that print in food, plastic, wax, metal, tissue (medical uses) , and now glass.  The 3D industry is not going away; it has only just begun.  ~Cornell

image image image

In this experiment sunlight and sand are used as raw energy and material to produce glass objects using a 3D printing process, that combines natural energy and material with high-tech production technology.

 

Markus Kayser - Solar Sinter Project from Markus Kayser on Vimeo.

Awesome! The Blending of the Two Worlds – A Dot Matrix Water Printer?

Wow, this is very cool. This is a beautiful Japanese man-made waterfall that essentially prints in water.   It is a dot matrix water printer, raining down designs which tells the time, creates words, flowers, trees and more.   It is located at the Ōsaka Station City, Osaka, Japan. 

Friday, September 9, 2011

Autodesk at IBC 2011–LIVE

If you happened to miss any of  the Autodesk live feed presentations, Autodesk added a cool feature DVR, which allows you to jump anywhere in the  presentation.  So if you missed the beginning, you can always rewind a bit.  Now since it is Live, you can’t watch the future unless you are in the past.  If that makes sense.  We just watched the latest Autodesk reel and Maya live feed in class to day.  Very COOL!

All the videos seem to be on-demand, so it is great for the varying classroom schedule, including interviews, on-demand demos, behind-the-scenes reports, and more.

*You need to at least watch the latest Autodesk Show reel.  It is awesome and the students really get  PSYCHED!  ~Cornell

Capture6

http://area.autodesk.com/ibc2011

Friday, September 2, 2011

A Different Side of Architecture

Check out this interview, its a different side of the architecture industry.  Paul Nicholls and Jonathan Gales of Factory Fifteen, winners of the 2011 CGarchitect 3Dawards Film and Image Category, are both architecture students and are focusing on the film/visualization side of the architecture industry.  It is over fifteen minutes long and might be a bit long for the average student, but I would defiantly share it with industrial/architecture focused students.   As a teacher this interview might give you a little more insight on the industry and its future.  ~Cornell

 

Interview with Paul Nicholls and Jonathan Gales (Factory Fifteen) - Winners of the 2011 CGarchitect 3Dawards Film and Image Category By Jeff Mottle
During the Mundos Digitales conference in La Coruna, Spain this year CGarchitect sat down with Jonathan Gales and Paul Nicholls to talk about their recent 3D awards win. Jonathan and Paul were classmates at The Bartlett in the UK and were independently selected by this year's panel of expert judges as the winners of the 2011 CGarchitect Architectural 3D awards Film and Animation categories. Since their win they have gone on to form a new company called Factory Fifteen with several other classmates.

Video :  http://www.cgarchitect.com/upclose/article1_FF.asp

Interview with Paul Nicholls & Jonathan Gales (Factory Fifteen) from CGarchitect on Vimeo.

 

Interview with Paul and Jonathan at Mundos Digitales

Paul Nicholls - Winning Film entry from the 2011 CGarchitect Architectural 3Dawards.

Shadow Art

I love light & shadow AND I love sculpture.   I have experimented a bunch with creating sculptures where the subject was the actual shadow not the sculpture.   It is not easy, well at least not for me.  I just came across this software that does exactly that.   I wish I had a 3D printer.  The design examples that are used are a bit on the simple side, but it has potential.  - Cornell

Niloy J. Mitra, Mark Pauly
ACM SIGGRAPH Asia 2009

Abstract:

To them, I said, the truth would be literally nothing but the shadows of the images. - Plato, The Republic

Shadow art is a unique form of sculptural art where the 2D shadows cast by a 3D sculpture are essential for the artistic effect. We introduce computational tools for the creation of shadow art and propose a design process where the user can directly specify the desired shadows by providing a set of binary images and corresponding projection information. Since multiple shadow images often contradict each other, we present a geometric optimization that computes a 3D shadow volume whose shadows best approximate the provided input images. Our analysis shows that this optimization is essential for obtaining physically realizable 3D sculptures. The resulting shadow volume can then be modified with a set of interactive editing tools that automatically respect the often intricate shadow constraints. We demonstrate the potential of our system with a number of complex 3D shadow art sculptures that go beyond what is seen in contemporary art pieces.

The rest of the article.   http://graphics.stanford.edu/~niloy/research/shadowArt/shadowArt_sigA_09.html

 

 

Also check out this movie produced with the Shadow Art tool.

http://www.silhouettesofjazz.com/

Wednesday, August 31, 2011

Creativity: Phineas and Ferb Get Busted! “They are forced to think inside the box.”

Phineas-and-Ferb-and-candace-and-perry
Today in class we talked about “Creativity and Divergent thinking”.  I posed questions such as, “Can you learn to be more creative or is is something that you are born with?” and  “How does ones environment influence creativity?”   I introduced the talk by sharing a short music video from Phineas and Ferb Get Busted!  It is an awesome Disney TV series about two inventors.  When my daughter watches TV, which is not very often, it is one of her favorites;  I love it too.  The students wanted to watch the entire episode, because they all seemed to love the show as well. 
In this episode Phineas and Ferb  get caught by their parents making a flying car and get sent to reform school.    The reform school tries to break them of all creative thought.
Sergeant: OK, listen up, maggots! You are here because your parents (mockingly) are worried about you. Now, the way I see it, the root of all children's problems is unacceptable levels of imagination, fun, creativity and unbridled enthusiasm! Don't you eyeball me! Our goal at this school is to crush the dangerous elements inside you and replace them with structure, order, discipline and conformity.    (Part 1, 05:31)
 
The music video “Chains On Me” sung by Dan Povenmire,  has a fun chorus ”Cause they say imagination is morally wrong.”
“Chains On Me” by Dan Povenmire
I woke up this morning, and the world was gray.
Haven't seen the sun since they hauled me away.
The boss man says there's no use in trying,
He won't let me color outside of the lines.
Got these chains on me,
And they're draggin' me down.
Got these chains on me,
Hear that clanking sound?
Got these chains on me,
Mister, hear my song
Don't say imagination is morally wrong
Mm-hmm
Drink of water, boss?
As long as I've been here I got nothing to show,
Try to make something but the boss says no
Wanna be creative but the man won't hear it
That big boss man, he's trying to crush my spirit
Got these chains on me,
They won't let me fly
Got these chains on me,
Won't tell me why
Got these chains on me
Mister, hear my song
Don't say imangination is morally wrong
No, they won't let us dance or bang that gong,
”Cause they say imagination is morally wrong.”
 
Here are two articles on creativity.
 

The Creativity Crisis

 

American Creativity in Decline
http://ideas.blogs.nytimes.com/2010/07/15/american-creativity-in-decline/

Tuesday, August 30, 2011

Inkling: Check it Out–Very Cool!.

A friend of mine just sent me this link – Very Cool!  I am going to get one to try out and will let you know what I think.  I have seen similar pens was not too sure of their accuracy.  The Inkling is still questionable and want to play with it first.  They say on main drawing area of A4 paper, it has  +/- 2.5 mm of error. Which I guess seems accurate. – Cornell

The Inkling digital sketch pen captures a digital likeness of your work while you sketch with its ballpoint tip on any sketchbook or standard piece of paper. Designed for rough concepting and creative brainstorming, Inkling is ideal for the front end of the creative process. Later, refine your work on your computer using an Intuos4 tablet or Cintiq interactive pen display.

In addition to capturing your sketch, stroke by stroke, Inkling allows you to create layers in digital files while you sketch on paper. Digital files are transferred to your computer using the Inkling Sketch Manager software, and later, exported to applications such as Adobe® Photoshop® and Illustrator®. Files can also be opened with the included Inkling Sketch Manager software to edit, delete, add layers or change file formats.

Highlights:

Inkling - Sketch

Sketch your ideas on standard paper or sketchbooks while capturing a digital likeness of your sketch.

Store hundreds of sketches on the receiver before transferring them to your PC or Mac.

Export your sketches with layers directly from the Inkling Sketch Manager software into Adobe® Photoshop®, Illustrator® (CS3+), Autodesk® Sketchbook® Pro (2011+) or Autodesk® Sketchbook® Designer.

Monday, August 29, 2011

Check Out These Render Lighting Tests . . . WOW!!!

Check out this render study from Studio Aiko   . . . Wow!!!  It is 100% 3d.  I am a detail, lighting, & rendering freak, so I love this kind of stuff.  Tell your students that for the most part it is the same software as the one in front of them, it is just how much time and effort they want to put in.   This project was done as a lighting experiment, simulating various lighting techniques.     Check the links and multiple test they created.  - Cornell

Daylight Version  Night Version  Sunnyday Version  Camera Flash Version  Shade Version.

http://www.studio-aiko.com/temp/classroom/classroom_daylight.html

classroom_daylight_cam05

classroom_night_cam05

classroom_sunnyday_cam05

classroom_flash_cam05

classroom_shade_cam05

Wednesday, August 24, 2011

The Autodesk Entertainment Summit

Check out the The Autodesk Entertainment Summit, basically it is a webcast with some cool presentations that your students might like.  It happens during the school day, so you can watch it live and by  watching live students can ask a questions to the presenters after their talk – very cool.  Definitely check it out, and if you can fit it into your schedule, check out the on-demand sessions.  Later –  Cornell

 

Create More Innovative Entertainment In Less Time.  Accelerate your film, television, or game projects. Find new ways of exploring, refining, and presenting your ideas. Discover a range of world-class new creative tools. It all starts when you join us for the Autodesk Entertainment Virtual Summit.  http://med.experience.autodesk.com/all/

Date: September 22, 2011  - Time: 9 a.m. – 3 p.m. Pacific   Register Now

See how the new Autodesk® Digital Entertainment Creation (DEC) solutions – including our comprehensive new Entertainment Creation Suites – can help you create and deliver your most innovative work. You’ll have the chance to hear how leading Autodesk customers such as Sony Pictures Imageworks, Splice Here®, and Epic Games use Autodesk Digital Entertainment Solutions to take their work to the next level.

Webcast Sessions (9 a.m. - 3 p.m. PDT)

9.30 - 10:30 a.m. Pacific Epic Games Presents on Gears of War 3 Learn how Epic Games uses Autodesk® software to develop Gears of War 3, the largest and final game in the blockbuster video game trilogy.
11.00 a.m. - Noon Pacific

Sony Pictures Imageworks presenting on The Smurfs

Presented by David Schaub, Dan Lobl
Sony Pictures Imageworks blends animation, live action and visual effects in many of its projects, most recently this year with the high-profile GREEN LANTERN, based on the classic comic book, and THE SMURFS, the summer hit that transported the iconic blue characters from their 2D comic strip origins to a fully dimensional 3D live action reality. David Schaub, animation supervisor on GREEN LANTERN, and Dan Lobl, CG Supervisor on THE SMURFS, discuss Imageworks' production process on these two very different projects.
1:00 - 2 p.m. Pacific

"Explore Minnesota" with Splice VFX Supervisor/Flame Artist Mark Youngren

Presented by Mark Youngren
Splice VFX Supervisor/Flame Artist Mark Youngren (formerly of ILM) takes us step-by-step through his fascinating creative process utilizing Autodesk® Flame® Premium on one of this year's most popular and charming new spots for Explore Minnesota Tourism via advertising agency Colle+McVoy. Collaborating closely with Fiend Director Joe Schaak, Youngren was able to pull out all the stops using just one platform, Flame Premium, and created a spot that visually is both whimsical yet realistic. A "poor man's motion control"? Or perhaps one of those commercials that viewers think mistakenly includes no visual effects? Tune-in to hear one of our industry's most experienced yet freshest creative voices -- Splice's Mark Youngren -- on Thursday, September 22nd.

 

On-Demand Webcast Sessions (Available to view any time)

On-Demand Professional Editorial Finishing with Autodesk Smoke for Mac OS X

Presented by Jim Geduldick
Autodesk Technical Specialist Jim Geduldick shows you how comprehensive media management and creative tools within Autodesk® Smoke® can help you build a professional finishing workflow on the Mac. From camera to post, Jim will demonstrate techniques for color management, editing, conform, and visual effects that ensure your final result looks great every time. If you're an independent filmmaker, producer or professional editor, you won't want to miss this chance to see how Smoke can empower your post production pipeline.
Highlights include:

  • Sony F3 XDCAM and S-Log media workflow
  • End-to-end media management
  • AAF conform from Avid Media Composer and Adobe Premier Pro
  • Keying, color correction and motion graphics
On-Demand Autodesk Flame Premium 2012

Presented by Paul Andrews
In this presentation hosted by Autodesk Technical Specialist Paul Andrews, you will have the opportunity to see why Autodesk® Flame® Premium is the best solution for 3D Stereoscopic finishing. Paul will demonstrate strategies to create efficient workflows to take advantage of various combinations of grading, editing, and visual effects. In addition, we will take a quick look at some of the exciting enhancements to interoperability and creative tools in Flame Premium 2012.

On-Demand Autodesk 3ds Max Entertainment Creation Suite Premium 2012

Presented by Louis Marcoux
This session will cover new features of Autodesk® 3ds Max® Entertainment Creation Suite Premium 2012 including the new Nitrous Viewport architecture, iRay rendering, Substances, MassFX and the improvements to modeling and texturing. The workflow between the 2012 releases of 3ds Max, Autodesk® Mudbox™, Autodesk® MotionBuilder® and Autodesk® Softimage® will also be covered in the session.

On-Demand Autodesk Maya Entertainment Creation Suite Premium 2012

Presented by Steven Roselle
In this presentation you'll see how the various tools that are included as part of the Autodesk® Maya® Entertainment Creation Suite Premium can be used to augment and compliment your Maya pipeline. We'll explore a wide range of topics including: high resolution sculpting and texture painting in Autodesk® Mudbox™, non-linear character animation and motion editing in Autodesk® MotionBuilder®, advanced fluids and particle effects in Autodesk® Softimage®, as well as techniques for high quality lighting and rendering using the Turtle renderer. You'll also see how easy it is to transition between these applications by using the new "one-click" workflow to quickly pass data back and forth.

On-Demand HP Z Workstations POWER - Get the most from your Autodesk Entertainment Creation Suite

Presented by Ray Gilmartin
HP Z Workstations are built for the rigorous demands of today's professional and technical applications like the Autodesk® Entertainment Creation Suite. With the Z's bold designs, best-in-class engineering, robust management tools, and leading-edge visual collaboration solutions, HP Workstations take innovation, performance, and reliability to a new level. For helpful insights into the HP Z workstations and the right model and configuration for your applications usage and needs join Ray for this informative session.

Tuesday, August 23, 2011

Medical Visualization: Scientific Animation’s YouTube Channel

Here is a great YouTube channel from Scientific Animations with tons of scientific animations examples – Over 60 videos. 

Capture

 

 

Here is their demo reel:http://www.scientificanimations.com/

Industrial Design Visualization Video Examples

This post will be an ongoing list of 3D industrial design visualization examples from various industries.  I will just add new videos/examples to this list and then repost.    If you have other great examples please feel free drop me a line.  - Cornell

*I recommend downloading the videos with YouTube Downloader, you never know when the internet will be down and you need a backup plan; not that these videos are very long, but it is good to have them saved. http://www.youtubedownloadersite.com/

The Autodesk series is great and shows more than just the entertainment side of the 3D industry. 

Autodesk Media and Entertainment Design Visualization Show Reel 2010 – Time: 4:47

 

Autodesk Design Visualization Showreel 2009 – Time: 4:41

 

Autodesk Media & Entertainment 2008 Design Visualization Show Reel – Time: 4:19